Please mail for permission to use or supply custom made animations to your requirements.|
All of the particle system animations were written by me using C.
To view FLI and FLC files, please download AAWIN, the freeware FLIC player (111k) and unzip into a folder. You can then associate the .FLI and .FLC animations with aawin.exe. Easy...
|1_C100GeATD.L.t.0001-5000.360x288.1200.xvid.avi 27,686 kb|
A 5000 frame stress test simulation at 4,500K of a candidate tooltip for use in a nanofactory to assemble components on a molecular level. Timesteps are 0.002 picosecond intervals.
Work inspired and using data from NanoHive@Home.
Further reading and inspiration can be found on the Nanorex site.
This is also a must see! - Nanofactory
|lifefrm3.zip 1489 kb|
This file contains an 80 frame 320x200 fli of an undulating and "breathing" organically textured blob, produced using Qbasic and PoV.
The object and animation is based on the work I did for "Lifeforms" by Future Sound of London which reached No.1 on MTV and No.1 in Japan in 1994.
|lifefrm4.mpg 276 kb|
This is similar to lifefrm3.zip but is a higher resolution (400x300) MPEG suitable for looping.
Now with bumps for more revolting effect and more compressed!
|gaiablob.mpg 417 kb|
This is similar to lifefrm4.mpg but with a spherical earth map - looks like the Earth in considerable pain...
|earthhf4.mpg 3724 kb|
This is a 401 frame 400x300 mpg of a mercator projected height field of the earth.
The earth's surface features are accurately modelled to 0.5 degree resolution from a 720x360 topographic map.
3d-Studio was used to create the camera and light paths working with a low resolution mesh produced from the height field.
A flic version is featured on the POVRAY CDROM published by Walnut Creek.
|eorbit1.zip 1510 kb|
This is a 360 frame fli of the earth rotating at 23.5 degrees to the ecliptic seen from an elliptical orbit that varies between 20,000 miles and 40,000 miles.
The earth's surface features are accurately modelled to 0.5 degree resolution using a 720x360 height field for slight bump mapping and another image for colour coded altitude contours. The sea varies from light blue to dark blue to black, and the land varies from green to brown to grey to white. The Atlantic ridge is clearly visible as are the Himalayas and lots of other features.
The sun pops in every now and then featuring some camera flare, (an image map) and the moon is just visible in a couple of frames, (but you have to look hard for it as it moves against the background of stars!
|eorbit2.mpg 1710 kb|
This is a another version as an MPEG file, containing 720 frames at a resolution of 400x300. The orbit is slightly closer to the earth so more detail can be seen.
Created by Andy Haveland-Robinson using Qbasic and the registered version of Vivid2.
|hrpiano.zip 1193 kb|
This was inspired by not having a grand piano, so I made one myself. Of course, this virtual piano is rather difficult to play due to the time taken to create it.
|molecool.zip 871 kb|
This is a 500 frame 320x200 fli of 60 atoms in a blob model arranging themselves into a structure. The blob is a reflective gold on a green floor.
There is a slight gravitational attraction to the floor, and the components of the blob attract each other according to 1/(r^2) and repel with 1/(r^4), except where they touch. They are surrounded by an invisible container which they bounce off back into the system.
|molecoo3.mpg 1160 kb|
Similar to the above but as an MPEG with more realistic behaviour - very pretty!
|balls.mpg 1112 kb|
More charged particle systems - also very pretty!
|explode1.mpg 2566 kb|
This is a 400x300 MPEG of 1000 frames of a particle system written in C. Spheres enter a virtual box from the bottom centre and bounce around inside.
|pudls160.zip 1460 kb|
pudls320.zip 4615 kb
pudls160.fli and pudls320.fli are the same animation but at different resolutions. (160 x 100 and 320 x 200 respectively, both 401 frames).
This animation uses a reflective smooth height field in POV to simulate the effect of raindrops falling on a puddle.
Copyright ©2013 HRA
Last Modified: 22nd February 2013